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Seats, tables & stacks

The rules of the game around the market.

Seats

  • A seat is 10 tUSDC: free on the house, or from your own bankroll.
  • Your stack starts at 10. Each round your whole stack rides your pick. Win and it multiplies at the price you took; lose and you fall. You can never lose more than your seat.
  • If part of a budget can't be filled, that remainder stays in your stack. It was never at risk.

Tables

  • Seats are grouped into tables of up to 8. A table fills for 15 seconds, then seals, and plays until one run is left standing.
  • A table with one player is a solo climb.

Picking

  • Pick UP or DOWN in the first 35 seconds of a round. A pick made while you're already riding queues for the next round, so there's no dead time between minutes.
  • No pick means you sit the round out and your stack is untouched.

When a run ends

  • You bail: you keep your stack.
  • You fall: your side was wrong at the bell.
  • The sweep: a stack under 1 tUSDC can't climb back, so it's cashed out.
  • You walk away: a seat with no pick for 10 rounds is banked automatically. Its stack is cash, so you keep all of it.

Free play limits

Free seats share the house bankroll, so there are caps: at most 12 free runs alive at once, and free seats pause if the house balance runs low. Free-play winnings count on the leaderboard but never credit a balance.

The wall goes to sleep

If nobody is seated and nobody has the page open for 10 minutes, the game stops opening rounds to save gas. The first visitor wakes it, and the next round strikes at the top of the minute.